modern report_4seasons



7 giugno  2022 – Articolo di Paolo Calisse

Lo scorso dicembre abbiamo avuto il piacere di proporvi il Report Modern di Paolo Calisse, che con Crash Cascade si era aggiudicato la scorsa il 4Seasons Autumn 2022, con lo stesso archetipo Paolo si porta a casa la vittoria anche di questo 4Seasons Spring 2023 da 432 partecipanti!

Di seguito troverete una Sideboard Guide in INGLESE dove il vincitore ci spiega esattamente cosa sidare e perchè nei vari match-up.

Complimenti ancora a Paolo e buona lettura.

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PRIMA VERSIONE del mazzo con cui ha vinto il 4Seasons Autumn 2022 a dicembre:

Crashing Footfalls Cascade by Paolo Calisse
WINNER
Creatures (14):
4 Shardless Agent
4 Fury
4 Bloodbraid Elf
2 Subtlety

Sorceries (4):
4 Crashing Footfalls

Instants (15):
4 Violent Outburst
4 Fire // Ice
4 Dead // Gone
3 Force of Vigor

Enchantments (3):
3 Blood Moon

Lands (24):
3 Wooded Foothills
3 Scalding Tarn
3 Misty Rainforest
3 Island
3 Gemstone Caverns
2 Forest
2 Breeding Pool
1 Sulfur Falls
1 Stomping Ground
1 Steam Vents
1 Snow-covered Mountain
1 Prismatic Vista
Sideboard (15):
4 Mystical Dispute
3 Prismari Command
3 Magus of the Moon
3 Endurance
2 Ashiok, Dream Render
[Modern Top 8] 4Seasons Tournaments @ Bologna – 4/12/2022
ndr.
Details
Main Deck: 60
Sideboard: 15

Versione aggiornata per il meta di GIUGNO 2023:

Cascade Crash by Paolo Calisse
WINNER
Creatures (11):
4 Shardless Agent
3 Murktide Regent
2 Fury
2 Brazen Borrower

Sorceries (4):
4 Crashing Footfalls

Instants (20):
4 Violent Outburst
4 Mystical Dispute
4 Force of Negation
4 Fire // Ice
4 Dead // Gone

Lands (25):
3 Wooded Foothills
3 Scalding Tarn
3 Misty Rainforest
2 Island
2 Gemstone Caverns
2 Fiery Islet
2 Breeding Pool
1 Stomping Ground
1 Steam Vents
1 Prismatic Vista
1 Otawara, Soaring City
1 Mountain
1 Ketria Triome
1 Forest
1 Boseiju, Who Endures
Sideboard (15):
3 Inevitable Betrayal
3 Endurance
3 Blood Moon
2 Fury
2 Force of Vigor
2 Brotherhood’s End
[Modern Top 8] 4Seasons Tournaments @ Bologna – 5/6/2023
ndr.
Details
Main Deck: 60
Sideboard: 15

SIDE PLAN

Most of the time sideboard plan will be the same on the play and on the draw, due to our will to be a little less aggressive post side and because we can always hit Gemstone Cavern, however if you suppose that your opponent is not playing heavy on artifact hate you always side out boseiju on the draw.

Murktide Regent

On the play: Out: 1 Crashing Footfalls, 2 Murktide Regent, 2 Force of Negation. In: 2 Fury, 3 Endurance.

On the draw: Same ( you can choose to put boseiju out and put 1 Force of Negation/Murktide Regent back)
depending on your playstile, you can choose to side out 2 more Force of Negation and put in 2 Brotherhood’s End, but im not a huge fan of this option, Brotherhood’s Endhelps against DRC but they often side it out, it also help to crack their explosive.

Creativity

On the play: Out: 4 Crashing Footfalls, 2 Murktide Regent. In: 3 Blood Moon, 3 Inevitable Betrayal

On the draw: Same

We dont have options, 4 Crashing Footfalls out, we always want to cascade Inevitable Betrayal, Blood Moon is very good cause they only have 1 mountain as basic land. You can also side out all 3 Murktide Regent and bring in 1 Fury or 1 Force of Vigor.

Scam

On the play: Out: 4 Mystical Dispute, 4 Force of Negation. In: 2 Fury, 2 Brotherhood’s End, 3 Endurance, 1 Force of Vigorl

On the draw: Same

Force of Vigorl is not a must but can be good, usually can kill their fable or even Blood Moon if they keep it, also explosive and chalice. If in game 2 you saw an heavy use of artifact and enchantments side in the 2 Force of Vigorl and put out 1 Murktide Regent.

Crashing Footfalls – Mirror

On the play: Out: 2 Murktide Regent In: 2 Fury
On the draw: Out: 1 Boseiju 2 Mystical Dispute 2 Murktide Regent: In: 3 Endurance, 2 Fury

Shitty Mu, normally who see more cascades win, very fun and interactive if both of the player see the same amount of cascades, im not sure about the right number of Mystical Dispute we want to play, but on the draw they are not that useful, Endurance can be good in long games to shuffle back your rhinos.

Elementals

On the play: Out: 4 Crashing Footfalls, 1 Murktide Regent, 2 dead//gone In: 3 Inevitable Betrayal, 2 Brotherhood’s End, 2 Fury
On the draw: Same

Important: If you see Keruga or Khaeera, do not side in Inevitable Betrayal, if they play Keruga they also play Dead // Gone that will bounce back Elesh, if they play Khaeera they are not playing Elesh. Also, if you win G2 with Inevitable Betrayal and you are going to G3 also put out Inevitable Betrayal. In that case bring back 4 Crashing Footfalls and also side out 1 more murktide. Always pay attention to T3feri that will bounce back Elesh. Im not a huge fan of Blood Moon but on the play you can give it a try.

Hammer Time

On the play: Out: 4 Mystical Dispute, 2 Force of Negation In: 2 Force of Vigorl, 2 Fury, 2 brotherhoods end
On the draw: Same

Again, not a fan of Blood Moon, but on the play and only on the play, if they play UW hammer, you can side in 3 Blood Moon and take 3 Murktide Regent out.

Living End

On the play: Out: 4 Dead // Gone, 2 Murktide Regent In: 3 Endurance, 3 Blood Moon
On the draw: Same

This is just a very bad Mu probably the worst one, you can also play Force of Vigorl if you are afraid of leyiline of sanctity.

Burn

On the play: Out: 1 Crashing Footfalls In: 1 Force of Vigor
On the draw: Same

Actually the MU run around avoiding roiling vortex, we have 2 borrower and 1 boseiju, together with 4 Force of Negation. if you manage to avoid the vortex the game is kinda easy. Remember always to cast Ice on the play ( pretty obvious). They also side in deflecting palm. Murktide Regentregent is very good in this MU because can steal a win even with roiling vortex in play.

Mono Green Tron

On the play: Out: 4 Crashing Footfalls 4 Dead // Gone In: 3 Blood Moon, 3 Inevitable Betrayal, 2 Force of Vigorl
On the draw: Same

You can also play Brotherhood’s End but is kinda slow, if you see a heavy artifact use you can bring it in and put 2 Fury out.
Dead // Gone can be good against Wurmcoil Engine but usually is never worth the try.

Hardened Scales

On the play: Out: 4 Mystical Dispute, 2 Force of Negation In: 2 Fury, 2 Brotherhood’s End, 2 Force of Vigorl
On the draw: Same

Blood Moon is not a good choice even if it kill saga, you can try to Force of Negation scales on T1 but now that they are playing 7 of then is not always a safe choice.

Amulet

On the play: Out: 4 Mystical Dispute 3 Murktide Regent 1 Crashing Footfalls, 1 Dead // Gone In: 3 Blood Moon 2 brotherhoods’war 2 Force of Vigorl, 2 Fury

On the draw: Same
Very bad MU, Brotherhood’s End is not the best and you can choose to not play it and take 2 more Murktide Regent, but sometimes can crack a couple of amulet.

Yawgmoth

On the play: Out: 3 Murktide Regent, 1 Crashing Footfalls, 4 Mystical Dispute In: 2 Fury, 2 Brotherhood’s End, 2 Endurance, 2 Blood Moon
On the draw: Out: 3 Murktide Regent, 1 Crashing Footfalls, 2 Mystical Dispute In: 2 Fury, 2 Brotherhood’s End, 2 Endurance
Blood Moon is up to your choice and your playstyle, i like to bring it in and play a little more “control”. In any case the MU is not that bad, Fury helps a lot.

Domain zoo

On the play: Out: 4 Mystical Dispute, 4 Force of Negation In: 2 Fury, 3 Blood Moon, 2 Force of Vigorl, 1 Endurance.
On the draw: Out: 4 Mystical Dispute In: 2 Fury, 2 Force of Vigorl

Not quite sure about this sideboard, the point with Blood Moon is that they can always resolve it with binding or dromoka, even stubborn. secondly playing without counter is dangerous due to them sideboarding Teferi, but i think that is something that we can manage on the play.
paolo calisse

ARTICOLO PRECEDENTE > Report Modern – Crashing Footfalls Cascade – Winner @ 4Seasons Autumn

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