
The week of March 2–8, 2026, was an intense period of testing, undoubtedly marked by the upcoming Torino RC (March 6–8). We can expect three dominant decks, focused on U/G/R colors. However, we are facing a diverse meta that will present several Tier 1.5 and 2 decks, such as U/W Tempo or W/R Dragons. The new Magic: The Gathering expansion, TMNT, gives rise to two different, yet both possible, meta interpretations. We might not expect major upheavals, but it's likely there will be some for the monocolor decks.
1| Expected Tier 1 Decks
The Torino Standard Regional Championship requires preparation and a meta-reading that seems obvious but is anything but. There are few certainties and many possibilities. Let's start with what we know, then examine the rest. In a logical order, we will sift through the mud of doubt to extract some nuggets of insight. The format's Tier 1 decks are U/R Lessons and MonoG Landfall. To these, we add U/R Prowess, which deserves attention. On one hand, it has far fewer matches played than the first two mentioned, and one is always cautious about including it in Tier 1; on the other hand, its performance in the last three tournaments similar to the one we are about to face has been significantly better than that reported by any Lessons or Cub deck. I expect U/R Prowess to be one of the most played decks, and that all the aforementioned decks will be among the top three most frequent. If we also include the influence of TMNT cards in the meta, then I would say their order can also be predicted:
A) U/R Prowess, which gains at least a double copy of North wind Avatar;
B) U/R Lessons, which could gain an agile "champagne" play by including a single copy of Donatello, Gadget Master in its deckbuilding;
C) MonoG Landfall.
I expect them all together to account for between 30% and 40% of overall presence, and I believe it's reasonable to find a similar percentage between MonoG Landfall and U/R Lessons, while I predict U/R Prowess to be about 5% more frequent than the first two. It will be very fun to see if, and by how much, I'm wrong.
2| Emerging Tier 1.5 and 2 Decks
The rest of the field distribution will, however, be very diverse. This must be taken into account, especially in the early rounds of the tournament. This is a Standard metagame of accumulation: newly released expansions bring new horizons, but old functional play patterns also resurface. This will be the first major tournament where Standard can "land" the best brews and truly determine their consistency. I think U/R/x Elementals will be present, but without an excessive component: around 2–3% of the total. The more convenient U/R Spellementals, however, is likely to exceed 5%, considering its advantage game against U/R Prowess. I expect a solid percentage of tempo decks represented by U/W and U/B pairings. Which of the two will be more played will also depend on how much playtesting has been done with the new expansion. TMNT could give U/B some very interesting cards, such as Dream Beavers or Splinter, Hamato Yoshi. The latter, even as a single copy, can make a difference in the persistence of Kajto, Bane of Nightmares on the board. On the other hand, U/W has quick access to High Noon even in the main deck, which puts Lessons players in serious difficulty. Between the two archetypes, U/W will probably be played more, although the post-tournament data risks being "tainted" by a theoretical error. U/B can currently be built as a classic midrange or as a tempo deck, shortening the mana curve and playing on cheap spells to prevent the opponent from finalizing their game in the early turns. Sometimes the difference is slight. For some time now, metagame trackers have encompassed both visions under the umbrella category of U/B Midrange, causing a conceptual distortion. I therefore predict that U/B will be played more than U/W, but I acknowledge a classification fragility that various sites are validating. W/R Dragons and B/R Monument will certainly be present, accounting for between 3% and 5% of the meta. The first has proven to perform very well against Cub decks and has an intrinsic weakness especially against Control, which I expect to be in strong decline. The second has not performed well in the last three impactful tournaments but still has non-negligible advantage plays and could benefit from the positive influence of Cool But Rude.
3| Traditional Tier 1.5 and 2 Decks
If we stop our view of the game before TMNT, I would say we can expect a good percentage of combos based on Nature’s Rhythm and U/B Excruciator. If this were the case, it would be logical to expect these two decks to enjoy slightly higher percentages than all those mentioned in the previous point. However, as I believe, the Torino meta will be played on a compromise between choosing a safe, well-trodden path and seeking to gain an advantage through unexpected innovation. It's a tournament where the best deckbuilders will have a significant competitive advantage. Therefore, the meta is expected to register, at least in part, the dictates of TMNT. If so, I predict a decline in both the various U/G/x Rhythm and U/B Excruciator decks. Both decks are yielding fewer results than the format's recent newcomers, or at least that's what the technical analysis of the latest data tells us. If this reality is noted, then these decks will see their percentage of presence "predated" by both safe decks and emerging decks. If all this comes true, a 2–4% share each might be sufficient. If, on the other hand, players still want to believe in those strategies against useful alternatives (and this would partly be a purely emotional choice), then their percentage could rise to 3–6% of the total. In any case, they cannot be ignored. We should definitely also pay attention to MonoR, which is an extremely easy deck to adjust according to the expected field distribution (it also has an excellent matchup against U/R Prowess and can be commendably set up against U/R Lessons). I'd say between 2% and 2.5% of the meta.
4| Unexpected Tier 3 Decks
Finally, let's conclude with what we wouldn't expect but must be able to handle if we encounter it in the early rounds of Day 1. Decks that are inconvenient in the current meta but have a dedicated following of cultists are U/B/G Reanimator, U/W/G Airbending, and U/W/R–U/B Control. A probable 1–2% of these decks will be in the room. Here, the emotional side of competitive players matters most: sometimes they become so attached to a deck that they don't let go, even when the night is dark and full of terrors. There is no particular interest in playing U/B/G Reanimator instead of more solid choices like U/B Excruciator: after all, they have more or less the same core concept, except that the latter can be read as a disguised Control deck. The tactical choice of U/W/G Airbending is also not understood, a deck heavily hampered by cards like Torpor Orb, which are very present in sideboards. However, the heart has its reasons that reason does not comprehend. Beyond these, I expect some emerging "zero point something" craziness on the field. Among the alternative decks, seen as "break glass" options, there might be U/W/R Artifact and U/B/W Ninjas, and I predict they will perform very poorly. The first does not stand up to sideboards and is a deck clearly designed for BO1, awkwardly brought from online to paper. The second is a collection of cards born without pragmatism: it would need at least another month of testing to refine itself. For both, between 0% and 0.5% of the meta. Other 0–0.5% decks could be U/B/W Oculus-Monument and B/G Midrange/Combo with Leatherhead, Swamp Stalker. However, a note of caution on monocolor decks. The recent version of MonoW Aggro, which plays on +1/+1 counters and other field synergies, is an untested but very well-structured Hate Bears deck: it seems to have gained traction online in recent days. The same applies to MonoU Prowess, which cleverly recycles Valley Floodcaller and Thundertrap Trainer. From 0.5% to 1% for both.