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Visual Spoiler [SPE]

Marvel's Spider-Man Eternal

calendar_check Release date: 09/26/2025
playing_cards Number of cards: 26
eternal (26 cards)
Amateur Hero - spe Spoiler

Amateur Hero

Amazing Alliance - spe Spoiler

Amazing Alliance

MJ, Rising Star - spe Spoiler

MJ, Rising Star

Spider-Man, Peter Parker - spe Spoiler

Spider-Man, Peter Parker

Alchemax Slayer-Bots - spe Spoiler

Alchemax Slayer-Bots

Future Flight - spe Spoiler

Future Flight

Lyla, Holographic Assistant - spe Spoiler

Lyla, Holographic Assistant

Spider-Man 2099, Miguel O'Hara - spe Spoiler

Spider-Man 2099, Miguel O'Hara

Grendel, Spawn of Knull - spe Spoiler

Grendel, Spawn of Knull

Lethal Protection - spe Spoiler

Lethal Protection

Symbiote Spawn - spe Spoiler

Symbiote Spawn

Venom, Eddie Brock - spe Spoiler

Venom, Eddie Brock

Double Trouble - spe Spoiler

Double Trouble

Ghost-Spider, Gwen Stacy - spe Spoiler

Ghost-Spider, Gwen Stacy

The Mary Janes - spe Spoiler

The Mary Janes

Rampaging Classmate - spe Spoiler

Rampaging Classmate

Prowler, Misguided Mentor - spe Spoiler

Prowler, Misguided Mentor

Spider-Man, Miles Morales - spe Spoiler

Spider-Man, Miles Morales

Twisted Spider-Clone - spe Spoiler

Twisted Spider-Clone

Venom Blast - spe Spoiler

Venom Blast

Grasping Tentacles - spe Spoiler

Grasping Tentacles

Venom, Deadly Devourer - spe Spoiler

Venom, Deadly Devourer

Green Goblin, Nemesis - spe Spoiler

Green Goblin, Nemesis

Doc Ock, Evil Inventor - spe Spoiler

Doc Ock, Evil Inventor

Sensational Spider-Man - spe Spoiler

Sensational Spider-Man

Pumpkin Bombs - spe Spoiler

Pumpkin Bombs

Marvel's Spider-Man Eternal (SPE), a main expansion for Magic: The Gathering, officially launched on September 26, 2025. This 26-card set draws upon the Marvel's Spider-Man universe, a setting within the MTG multiverse previously explored in Eternal Masters.

The set's gameplay introduces several key mechanics. Superpower is an activated ability on creatures, usable once for +1/+1 counters and other effects, discounted if activated the turn it enters. Teamwork is an optional additional cost for instants and sorceries, tapping creatures for an additional or enhanced effect. Project is an enchantment subtype with triggered abilities that add project counters for incremental and final rewards. The keyword action Conspire involves a creature drawing and discarding a card, putting a +1/+1 counter if a nonland card is discarded. Additionally, the set features the condition Worthy, for legendary red and/or white creatures that are not Enemies, and Harness, an activated ability on The Mind Stone to enable its powerful ∞ ability. These mechanics, alongside transforming Modal Double-Faced Cards, foster diverse strategies, ranging from aggressive creature-based archetypes, particularly in Red and White, to more methodical enchantment-driven or control-oriented play in Blue and Black. The complete card list from this set can be reviewed in the gallery above.